2024 : 7 : 27
Salar Kuhzady

Salar Kuhzady

Academic rank: Assistant Professor
ORCID:
Education: PhD.
ScopusId: 321564132
HIndex:
Faculty: Faculty of Humanities and Social Sciences
Address:
Phone:

Research

Title
The impact of gamification on brand engagement, brand awareness, and brand loyalty Case study of Asiacell in Iraqi Kurdistan
Type
Thesis
Keywords
Gamification, Consumer Engagement, Brand Awareness, Brand Loyalty, Telecommunications, Kurdistan, Asiacell, Marketing Strategies
Year
2024
Researchers Omed Abdalla Ahmad(Student)، Salar Kuhzady(PrimaryAdvisor)

Abstract

Gamification has emerged as a prominent strategy, various industries employ to engage consumers and foster brand loyalty. This study aims to investigate the influence of gamification on consumer engagement, brand awareness, and loyalty in the context of Asiacell telecommunication in Kurdistan. The primary objective is to assess the effectiveness of Asiacell's gamification strategies in engaging customers, enhancing the brand, and cultivating brand loyalty among its customer base. The study's sample comprised 405 individuals who utilized the Asiacell app in Iraqi Kurdistan. The collected data was analyzed using SMARTPLS, a structural equation modeling technique. The study's findings reveal that gamification elements, including fun, competition, and rewards, significantly impact brand engagement. Incorporating these gamified elements in Asiacell's services enhances consumer engagement, increasing brand awareness and improving customer loyalty. By employing gamification techniques, Asiacell effectively captures the attention and interest of its customers, making interactions with the brand more enjoyable and compelling. This study contributes to the existing literature on gamification and its impact on consumer behavior in the telecommunications industry. The findings provide valuable insights for practitioners and marketers seeking to leverage gamification as a means to engage consumers, enhance brand awareness, and cultivate brand loyalty. Further research can explore additional factors influencing the effectiveness of gamification and examine its long-term impact on customer behavior and brand performance in different cultural contexts.